Here’s everything you need to know about the 3ds Max 2019.2 release.
It’s been a year since Autodesk introduced Fluids into 3ds Max in the 2018.3 release and over this time they have been updating this solution with additional features based on input from users in the user forums.
- The Fluid Loader is a new object that makes it easy to both load and manipulate fluid simulation data. This tool allows you to load cached fluid simulations, adjust the transform, offset the playback, assign materials and render the sim.
- Autodesk have now added support for rendering fluids data channels such as Vorticity, Density, Age, etc with Arnold.
- You can now adjust the meshing parameters for liquid and foam of a loader and the render settings such as data channels mentioned above as well as, being able to reuse simulations and control each playback independently.
- When working with complex simulations, you may have many emitters, colliders, and motion fields. This can make iterating on fluid simulations cumbersome, so we have added the ability to disable and enable emitters, colliders, motion fields, etc. for faster, more finely controlled sims.
Alembic & OSL Improvements
- Alembic support has now been updated to version 1.7.5, this includes improvements to both export and speed.
- Alembic UV export is now compatible with Maya by Default.
- Autodesk have now added support for instances, that allows files to be much smaller whilst maintaining complexity and can dramatically improve export speed.
- There is now better tree-view arrangement and searching in the Alembic Inspector Window
- The OSL editor now displays line numbers
- In the OSL editor, the ‘Compile’ shortcut has been changed from Ctrl+S and is now F7 while Ctrl +S is now the much more sensible option of ‘Save’.
- The OSL editor now highlights matching brackets, e.g. if the cursor is on a left parenthesis, the matching right parenthesis is highlighted.
Arnold 5.2 Update
- Arnold 5.2 delivers several usability and performance enhancements, plus significant new features to improve workflows.
- Texture Baking is now supported with the render-to-texture workflow.
- Shade enhancements include a new Cell Noise shader and new Sheen function in the Standard Surface shader to render cloth-like microfiber materials or the peach fuzz.
- RGB clamping in clamp shader can now be configured to either a scalar or color mode
- Edge detection can be controlled in Toon Shader using the STRING type user data, toon_id.
- The stability and usability of the high-quality Noice denoiser has been improved.
- GPU memory consumption of the fast NVIDIA OptiX denoiser has been greatly reduced.